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Ttw zans autopurge
Ttw zans autopurge








ttw zans autopurge
  1. Ttw zans autopurge .exe#
  2. Ttw zans autopurge mod#
  3. Ttw zans autopurge update#
  4. Ttw zans autopurge Patch#

And Im also aware that some people think they are bad stuff and "can" cause damage to the game or whatever. Well, from my personal experience I never had a problem with them, until recently. The FNV game always went fine with Zans Auto Purge Mod. While FO3 or better TTW does the same, there might be cases where its breaking the game. For example I noticed it the first time in the Mothership Zeta DLC. When the intro scene with the aliens is, the game mostly doesnt continue and you just see yourself being penetrated by the aliens forever (LOL! What a sentence.) Turning the addon off and playing the scene again, there are no problems. I actually had more problems with Mothership Zeta I think. Sometimes the KI just stopped to work from the Aliens. Not sure if this was a Autopurge problem though. As Fallout: New Vegas is just as unstable as its predecessor, I decided to port the plugin, adapt it and see if it would make just as big a difference as it did in Fallout 3 - and it does. Wondered that only Mothership Zeta had that problem. ZanGS' Zan AutoPurge Crash Protector plugin has proven to be very effective at stabilizing Fallout 3's performance. I think this is because the plugins for New Vegas are simply not properly optimized for the use with TTW. If you're playing with Zan's AutoPurge Crash Protector, uninstall it (you should uninstall it anyways) before applying these superior changes. Thats why I request this mod.ĪND YES, I know that there is a ini edit in the Fallout.ini. Reading through the TTW Performance guide, it states this: 'Now, we shall enable the engine's built in purging within the three INIs mentioned above. Like bSelectivePurgeUnusedOnFastTravel=1. This only improves the problem a little bit for me though. Also adding a NVSE config with DefaultHeapInitialAllocMB=400 doesnt really change much. I mostly purge the cell buffers with pcb manually. This I have to do like all 3mins sometimes. I dont know why TTW makes such a big problem out of this because the normal FNV never had such problems. I talk about the problems that inventory stuff loads extremely long to open. I hardly doubt that its a hardware problem. (FX 8350,8GB,64Bit,R9 280X,SSD) Anyway, as I said its only a TTW problem. If it becomes really bad you may just have to go through your load one by one and disable things until it stops happening.I also moved my complete game onto a SSD. Some people also say "crashes on cell change are caused by the autosave feature choking because it's trying to write data into a save it corrupted the last time you changed cells." So disabling AutoSave could be a solution.

Ttw zans autopurge .exe#

exe file -> Properties -> Compability -> Run this program in compabiltiy mode for: Windows XP (service pack 3) -> Apply -> OK -> Done" Personally, i do this by default with all installs of FNV because of crash problems. Some people also say that you have to run the game in Windows XP SP3 compatibility mode. And of course, crashes can be caused by CPU/GPU overheating.

ttw zans autopurge

Ttw zans autopurge update#

So if you haven't lately, you can update your merged patch.

Ttw zans autopurge Patch#

Unofficial Patch NVSE, script and fix conflicts (not necessary). Weapon Mesh Improvement Mod, fix conflicts, included with TTW and more up to date (not necessary). TTW itself fixes bugs in Fallout 3 and New Vegas as well.

Ttw zans autopurge mod#

Some say that if you have an old merged patch it can cause those types of crashes when you go into a cell where there is a conflict. TTWOptions.esp Better Game Performance.esp The Mod Configuration Menu.esp ZanAutoPurgeSmartAgroNV.esp An Ode to Bed.esp nosecondchances.esp CustomEnding.esp TTWVaultSuitHotfix.esp CampfireCookin'.esp cheaperStimpaks.esp Project Nevada - Rebalance Complete.esp XRE - CARS.esp WeaponModsExpanded.esp WMX-DLCMerged. TTW comes with YUPTTW which patches almost all bugs and will continue to do so. Others say that playing in windowed mode fixes it. Some people report fixing it with the Purge Cell Buffers mod. I don't see anything majorly wrong with your load order, although I don't recognize everything.Ĭrash on cell change is a common issue with FNV.










Ttw zans autopurge